Level Designer
Nexus_Cover.png

The Nexus

 Halo Infinite: The Nexus

MY CONTRIBUTIONS:

Responsible for the Level Design work for the Nexus level. This includes:

  • Blocking in Geometry (block out phase) and iteration on player flow/pathing

  • Documenting and pitching level beats (Narrative Moments, Objectives, Combat Encounters etc.)

  • Level Scripting to stand up encounters, level streaming, checkpoints, etc.

  • Cover placements (Line of Sight blockers) as well as weapon pick ups/placements

  • Worked closely with Art on new objects required for the level experience

  • Worked within constraints of re-using spaces, finding ways to “remix” them without creating new art debt

  • Heavy encounter scripting for key moments such as Gondola/Sentinel Fight.

  • Worked closely with Gameplay designers to polish encounters.

Top Down/Side Layout

Diagram/Sketch of the initial layout of The Nexus. Given the vertical nature of the space in relation to the end goal “Enter the Spire”, I wanted to include a side view/sketch. The idea was to have the player go in a circular flow and descend. This was to position the player underneath the spire so that they can enter from the bottom.