Level Designer

Proto

Proto is a low poly two player online co-op first person shooter game. Both players will have to defend an ancient energy from waves of enemies using only a gravity weapon to manipulate their environment. 

(Team of 5)

Awards: Excellence in Level Design (Game Design Awards), Best Final Game (Programming Awards)

My Roles:

  • Level Design

  • 3D character art/animation

  • Environment Art

  • Project Manager

  • Particle Systems

Responsibilities:

  • Managed my team (5 members) by giving tasks and deliverable dates via Pivotal. 

  • Designed the level (Solace) for Proto. 

  • Created all environment art pieces for the level 

  • Modelled/animated main character and designed all enemy types. Modelled and animated player weapon (Gravity Arm). Modelled/animated Tank enemy. 

 

VFS Game Design Awards:

Proto - Best Final Game