Proto is a low poly two player online co-op first person shooter game. Both players will have to defend an ancient energy from waves of enemies using only a gravity weapon to manipulate their environment.
(Team of 5)
Awards: Excellence in Level Design (Game Design Awards), Best Final Game (Programming Awards)
My Roles:
Level Design
3D character art/animation
Environment Art
Project Manager
Particle Systems
Responsibilities:
Managed my team (5 members) by giving tasks and deliverable dates via Pivotal.
Designed the level (Solace) for Proto.
Created all environment art pieces for the level
Modelled/animated main character and designed all enemy types. Modelled and animated player weapon (Gravity Arm). Modelled/animated Tank enemy.
VFS Game Design Awards:
Proto - Best Final Game