Unannounced IP
My Role:
Level Designer (Unannounced IP)
Working with world builders in creating the environments in which missions take place
Scripting and implementing key moments within these spaces
Working with the narrative design team and systems design team in creating content outline documents which detail the structure, flow, and key moments of experiences
Crafting memorable combat encounters, and work with combat systems designers in honing these experiences to perfection
Creating fun gameplay spaces focused on the game’s core mechanics
Helping determine the optimal workflow for content creation
Working with the tools team to identify the ideal toolset with which to create content