Level Designer

Halo Infinite

 

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My Role:

Campaign Level Designer

The Master Chief returns in Halo Infinite

The Master Chief returns in Halo Infinite – the next chapter of the legendary franchise beginning holiday 2020! Developed by 343 Industries for the entire Xbox family of devices, including Project Scarlett and Windows PCs, Halo Infinite continues the Halo 5: Guardians storyline and takes the franchise in ambitious and unexpected directions, powered by the all-new Slipspace Engine.

My Responsibilities:

Building levels from inception through production under the guidance of Lead Level Designer
Building gameplay moments such as combat encounter's, narrative events, and logic puzzles
Authoring and reviewing design documents

Play testing and iterating on level content to ensure highest quality
Partnering with other level designers to maintain a positive work environment
Working closely with the art team to ensure level metrics, budgets and visual targets are met
Working closely with engineers to develop and maintain level building functionality and push tool/design boundaries