Halo Infinite: The Conservatory
My Contributions:
Responsible for the Level Design work for the Conservatory. This includes:
Blocking in Geometry (block out phase) and iteration on player flow/pathing
Documenting and pitching level beats (Narrative Moments, Objectives, Combat Encounters etc.)
Level Scripting to stand up encounters, level streaming, checkpoints, etc.
Cover placements (Line of Sight blockers) as well as weapon pick ups/placements
Worked closely with Art on new objects required for the level experience
Top Down Layout
Player Flow outlined and room documentation. Along with level beats and transitions.