Level Designer
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The Conservatory

Halo Infinite: The Conservatory

 
 

My Contributions:

Responsible for the Level Design work for the Conservatory. This includes:

  • Blocking in Geometry (block out phase) and iteration on player flow/pathing

  • Documenting and pitching level beats (Narrative Moments, Objectives, Combat Encounters etc.)

  • Level Scripting to stand up encounters, level streaming, checkpoints, etc.

  • Cover placements (Line of Sight blockers) as well as weapon pick ups/placements

  • Worked closely with Art on new objects required for the level experience

 
 

Top Down Layout

Player Flow outlined and room documentation. Along with level beats and transitions.